Apple Game Frameworks and Technologies (Pragmatic Bookshelf)

Most Active This Week Top

Most Active This Month Top

Most Active This Year Top

Most Active Last Three Years Top

nerbard
@Paradox927 I think the code proposed is missing an else; in case the user moves outside the pad (where the node does not start with “co...
0 271 0
New

Most Active Over Three Years Top

mikecargal
Title: Apple Game Frameworks and Technologies I the downloaded resources, I think it would be nice to prefix the directory names with th...
5 979 3
New
skellt
This is super minor, but I would find it helpful if the folders in the zip file containing sample code had the chapter number at the fron...
5 1002 1
New
Aloysius
Please put the note about ignoring Xcode warnings before the code. The bottom of page 66 adds three func overrides which Xcode declares ...
1 745 1
New
mikecargal
Title: Changes to GameScene+PhysicsContact (I understand, it may be to late in your process to make such a change, but I’ll share here a...
0 684 1
New
skellt
The very top line of page 52 is let distance = hypot(pos.x-player.position.x, pos.y-player.position.y). As the text below the code snippe...
5 670 1
New
whatever
In Chapter 3, subsection “A Closer Look at Physics Bodies”, sidebar box “The Gravity of the Situation”: It refers to “speed” when it sho...
5 661 2
New
whatever
In the “Animate the Monsters: Defining the Game Objects” sub-section of chapter 11, it specifies to add a property in the AnimationCompon...
1 653 0
New

Latest in Apple Game Frameworks and Technologies

View all Apple Game Frameworks and Technologies threads ❯

Get money off!

The Pragmatic Bookshelf

35% off any eBook

Use the coupon code "devtalk.com" to get 35% off any eBook published by PragProg!

Related Portals